Tuesday, 19 February 2008

there shall be light... ääähhm...hm... where is the switch?


I played around with lights and tryed to remember what Andy tols me...
Basicelly:
Skylight = bad -> takes long to render, but looks good
any other playing around with lots of "normal" lights = better, faster... ähm what ever.

The stair is enlighted only with one targeted area light with raytraced shadows. I'm not so happy with the shadows and the walls are supposed to be white not gray.
How did the POCOYO guys lighten their scenes? I want a white space (that dosn't just look overexposed) with a light shadow an the edge where wall and floor met.

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