Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Friday, 23 May 2008

THE BARRIER IN THE BRAIN

Ohhhh look! Nice, cool it moves like water...

Ok - maybe fast water but I wanted only to export 15f for testing reasons. I like the effect - it's booked for the film ;)

Thursday, 22 May 2008

scene02/shot01 - update

It's a bit later and I am a bit more tired but also wiser...

Now I am nearly happy with the Background... I hope I dont need to pan around because the shot is built up in layers and is not a real 3d space but only textured spheres, some rough geometry in the background and some good geometry on the rock in the foreground ;-)

Sleepytime...

Wednesday, 21 May 2008

First BG Shot ever - scene02/shot01

Yupphhhhhiiiiii - here is the first shot for a background. Its atually the establishing shot at the beginning of the film where the camera enters the head and ends in the brain.

The cat is gonna jump in to the frame soon but not here 'cause its only an Image and not a film... hahaha...

But seriously - there are still a few problems with this shot.
1. Glow with Vpost does work on planes with alphamaps on it BUT if there is something behind the plain it also gets the glow (;-) ...get the glow in the flow, man... shut up... strange voice in my head! I have to work!)

2. In the left side of the frame are some overlapping planes also with alpha channels on them. First they rendered well but then in my infinite curiosity I did something and now the most forward plane is the brighest while the planes more in the back are darker.

3. The edge of the rock in the forground is very sharp 3d programm sharp - that's bad

... there are still more problems but at the moment ai cunnot rimemberrrr itshhh tooo baddd ahir quwallity in 105...

Tuesday, 20 May 2008

Environement - concept scetches

It's better to think first then to go directly in to 3dMax and start to model an environement...

As I get lost in very time consuming work while sitting in front of the Computer I thought it might really be better to take my beloved fineliners and scetch a bit around to save a lot of work and time afterwards.

The rough idea of how the setting should look was already in my head but the challenge was to translate it in to a quite small 3d environement that can be used for the shooting with the character models.