Showing posts with label animation test. Show all posts
Showing posts with label animation test. Show all posts
Sunday, 8 June 2008
scene 7 shot 01 - preview
I am not in the mood to write too much...
Nearly all scenes have benefited now from a 2nd animation pass where I animated the morph targets and custom attributes a bit. I am really happy to have spent very long in building the rig. Doing the animation is quite easy and fun but nevertheless it takes hours and hours - so my back and the eyes hurt a bit.
Friday, 23 May 2008
THE BARRIER IN THE BRAIN
Ohhhh look! Nice, cool it moves like water...
Ok - maybe fast water but I wanted only to export 15f for testing reasons. I like the effect - it's booked for the film ;)
Thursday, 15 May 2008
tunnel scene - a test
I spent the whole day making tests for the pursiut of the two characters in the tunnel... but obviously too much motion blur... The textures are also not the final ones. I just took the texture from the synapses and copied it to the tunnel...
Friday, 9 May 2008
SILLY BILLY - he swims!!
OK, it took a bit of time but the computer was so merciefull to render out my desired jpegs so I could gather them together in AfterEffects. I am quite happy...there are still some problems but you don't see them in this rendering in this movements ;-)
First I wanted to render it with a skylight, because it looks so nice but then I decided to add Omnis without shadows and a Arealight with a 4096 shadowmap to make the shadow on the floor. It looks still petty good... and is fast (8sec per frame)
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