My actuall plan was to animate a first shoot last weekend but the morph targets went crazy and moved not only the face. Instead they translated the whole character sideways in a very unpredictable way... impossible to animate something.
Today during the animation lecture we fund the mistake. It was a kind of "wrong stack order, wrong collapse timing "-ISH and maybe hierarchical fault with the Pivot involved. *sg*
So...basically I have the pleasure to practise my deforming skills a little more on the newly to create morph targets that have allready been created once... Oh, doesnt really matter... I have lots of time disposable to do every step at least twice *sg*
But yeah, the second approach of the face morph targets gets really better
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