Showing posts with label morph target. Show all posts
Showing posts with label morph target. Show all posts

Tuesday, 3 June 2008

AMAZING!

Something really amazing happened few minutes ago in 3dMax.

I needed a smaller version of Silly Billy and thought about scaling the mesh, Bones, controllers and all this stuff knowing it wouldn't work - but why not try at least...

And the wonder happened! It all works normaly and perfect - even the morphtargets and the textures are OK... WOW... I must have built a really good rig ;-)

Wednesday, 7 May 2008

CUSTOM ATTRIBUTES - Morph Targets

The biggest discovery today was connected to custom Attributes. They are really custom...
Just for fun I tried to wire a morph target to a slider in the Attribute Holder of a controller and to my big suprise it worked!

I was jumping around in pleasure - imagine the clicks you save by this!

The skin stays frozen all the time because access to the morpher is no longer required as all his targets are now wired to custom attributes in p.e. the master body controller.

Happy happy fröi fröi :-)))))))

Monday, 28 April 2008

Not Animating

My actuall plan was to animate a first shoot last weekend but the morph targets went crazy and moved not only the face. Instead they translated the whole character sideways in a very unpredictable way... impossible to animate something.

Today during the animation lecture we fund the mistake. It was a kind of "wrong stack order, wrong collapse timing "-ISH and maybe hierarchical fault with the Pivot involved. *sg*

So...basically I have the pleasure to practise my deforming skills a little more on the newly to create morph targets that have allready been created once... Oh, doesnt really matter... I have lots of time disposable to do every step at least twice *sg*
But yeah, the second approach of the face morph targets gets really better