Sunday, 8 June 2008

scene 7 shot 01 - preview




I am not in the mood to write too much...

Nearly all scenes have benefited now from a 2nd animation pass where I animated the morph targets and custom attributes a bit. I am really happy to have spent very long in building the rig. Doing the animation is quite easy and fun but nevertheless it takes hours and hours - so my back and the eyes hurt a bit.

Saturday, 7 June 2008

Layer

Good that I worked with layers right from the beginning on. Because now, while testing the character animation, I can hide with some clicks all the stuff other then tha main character and just do a quick rendering of it...

Haha... sometimes organisation really seems to pay off.
First I thought I am a kind of nerdy guy who just wants to be "cool" so he places all things on different layers, but now I see that my subconscious must have hade the feeling that it might become usefull - as it actually did ;-)

Friday, 6 June 2008

ohhh... the story

after a review of all scenes together (some without real animation but the right length) I have to admit that maybe nobody will get the point what the story is about.

Once again I seem to fail to translate the narrative Idea to the animation. Also I am not very happy with the timing of the whole stuff. I really tried hard and will keep going on but at the moment I am a bit down.

I am very curious how this is going to end. After all my approach was and still is a challenge to me and I should be happy about how much I allready did but somehow I wont become happy right now %-(

Maybe will Monday cheer my up a bit when I get some feedback...

P.S. The fish will not will - not this time!

Tuesday, 3 June 2008

AMAZING!

Something really amazing happened few minutes ago in 3dMax.

I needed a smaller version of Silly Billy and thought about scaling the mesh, Bones, controllers and all this stuff knowing it wouldn't work - but why not try at least...

And the wonder happened! It all works normaly and perfect - even the morphtargets and the textures are OK... WOW... I must have built a really good rig ;-)

Monday, 2 June 2008

my workspace during home animation

I felt like posting an picture of my workspace at home so everybody can imagine how it's going on. Normally I tend to get lost as soon as projects get more complex and I loose my track but NOT this time!

This time I am well organised. At the beginning of the project I felt a bit silly in spending this much effort in documentation and writing down a lot of stuff. But right now I am really happy I've done it because it helps me a lot...

Scene 4 - Preview



So, here it is, the first preview of an animated scene. Its not finished at all and there are quite a lot of mistakes in it but at least its a beginning ;-)

The sound is just a very rough placement without setting it to the right levels...

Sunday, 1 June 2008

June

Damn... Now it's already june. Time passes sooooooo quickly.

In one week I planned to hand in my short movie - that means on the 9th of june.
I can't say that I have done nothing but I definitifely can say that I need to do much more.
Sometimes I wish I am a kind of 20 japanese workoholic mangaka & animators but even with a slightly split personality I never managed to become more than one physical person.

Here's a nice Screenshot ;-)

BLA BLA BLA...ish... ahh my brain hurts like a bread filled with chillies!

BUUURRRPPHHHHH...AHHHHHH... yeah it's over.